Interesting training exercises. Games for training, game methods in training

Clap on knees

Description

Participants, sitting in a circle, place their hands on the knees of their neighbors so that each person's right hand is on the left knee of the neighbor on the right, and the left hand is on the right knee of the neighbor on the left. After this, they are asked to count in a circle clockwise so that the numbers are pronounced in the order corresponding to the position of the hands on the knees: the one who starts says “one”, the neighbor on the right says “two” (since his hand lies in the order of the next ), the neighbor on the left is “three”, and “four” is again the one who started counting, etc. Whoever made a mistake is eliminated from the game. The counting continues until approximately half of the participants leave the game. To make it more challenging, you can ask participants to count backwards or add or subtract one from each next number.

The meaning of the exercise

The exercise serves as a good intellectual warm-up, develops attentiveness, and creates conditions for observing communication partners.

Discussion

A lengthy discussion is not required, a short exchange of impressions is sufficient.

Rock climber

Description

Participants stand in a tight line, creating a “rock” on which protrusions (“snags”) stick out, formed from the extended arms and legs of the participants, their bodies bent forward. The driver’s task is to walk along this “cliff” without falling into the “abyss,” that is, without placing his foot beyond the line formed by the feet of the other participants. The driver himself chooses the way to solve this problem. You can't talk. It is most convenient to organize the exercise in the form of a chain - participants from one end of the “cliff” alternately make their way to the other, where they again “embed themselves” in it.

The meaning of the exercise

Building trust, breaking down spatial and psychological barriers between participants. In addition, the exercise works to develop nonverbal communication skills (communication without words through gestures, facial expressions, etc.) and coordination of joint actions. Physical and emotional warm-up.

Discussion

Exchange of emotions that arose during the game. What feelings did the drivers and the components of the “rock” have when performing this exercise? What helped and what hindered you from completing the task?

Living mirror

Description

Participants form groups of three. The music turns on, and one person from each trio begins to make any movements that he wants to it. Two other participants act as a “living mirror” - they repeat all his movements (1.5-2 minutes).

Then the roles are changed so that each of the participants is in the active position.

The meaning of the exercise

Warm-up, unity, creating conditions for more complete mutual understanding and receiving feedback - the opportunity to look at your movements “from the outside,” through the eyes of other people.

Discussion

What emotions and feelings arose while doing the exercise? What new things did you learn about yourself and those with whom you were in the trio?

Magic key

Preparation

For the exercise you will need a key and a long thin rope (the length is determined at the rate of 1.5 m per participant).

Description

Participants sitting in a circle are given a key with a long rope attached to it, and are asked to pass this rope under the clothes of each participant so that it enters under the clothes from above, at collar level, and comes out from below, at waist level. In this way, the whole group becomes connected. Then you can invite the participants to collectively perform several simple physical exercises (stand up, lean forward, sit down, etc.).

When the exercise is completed, it is advisable to leave the key in the line of sight of the participants as a kind of symbol of the group: “With the help of this key, we were connected by one thread. Let it hang in a prominent place and remind you that we are now one team.”

The meaning of the exercise

Team unity, which occurs largely on a symbolic level (“we are now connected by one thread”). Removing spatial and psychological barriers between participants.

Discussion

An exchange of emotions that arose during the exercise, as well as thoughts about in what life situations the participants find themselves “connected by one thread.”

Exercises for effective communication

Balloon relay

Preparation

Four inflated balloons (it’s better if there are also a few spare ones).

Description

Participants are divided into 3-4 equal teams, including an even number of participants (to allow them to work in pairs). A relay race is held between them according to the following rules: the first pair from each team receives a balloon, with which they must walk along a distance (6-10 m), hit the intended target (approximately 50 x 50 cm) and return back. At the same time, you cannot pick up the ball; it must be in the air at all times, and partners are allowed to touch it strictly one at a time. Then the ball is passed to the next pair from their team, etc., until each pair has had it. The team that completes the relay faster wins. As a variant of the exercise, the ball is clamped between two participants in any way; touching it with your hands is prohibited. The pair that dropped the ball starts from the beginning of the distance.

The meaning of the exercise

Establishing mutual understanding in couples. Developing the ability to act in coordination with partners, quickly, decisively and deftly.

Discussion

What emotions arose during the game? What qualities, besides agility, are required to achieve victory in such a relay race? Where else are these qualities needed?

Nonsense

Description

Each participant receives a sheet of paper and writes on it the answer to the presenter’s question, after which he folds the sheet so that his answer is not visible and passes it to his right neighbor. He answers the presenter’s next question in writing, folds the sheet again, passes it on, etc. When the questions are over, each participant unfolds the sheet in his hands and reads the answers written on it out loud, like a coherent text.

Sample list of questions:

Who?

Where?

With whom?

What did you do?

How did this happen?

What do you remember?

And what happened in the end?

The meaning of the exercise

Outwardly, the exercise resembles a joke, but the resulting texts sometimes turn out to be quite unexpected and make you think about the problems that are significant to the participants.

Discussion

There is usually no need to discuss this procedure in detail. It is enough to ask the participants to express themselves which of the resulting texts seemed most interesting to them and why exactly.

Group spampathy

Description

Each participant gets a minute of time to speak to the group. The performance is carried out in any form - it can be oral speech, a small acting role, a demonstration of some sports skills, etc. There is only one task - to arouse the sympathy of the group with the help of this performance. Then each participant rates the performances with points from 1 to 5, describing how much the participant aroused his sympathy.

This is done in writing, on small pieces of paper. When all the performances are completed, the presenter collects these pieces of paper and calculates the sum of points scored by each speaker and names the 3-5 participants who scored the highest score. It is not recommended to voice the list in full, as it may be uncomfortable; for participants who do not score high enough.

The meaning of the exercise

Training self-presentation skills, developing speech competence, training intelligence. Material for discussing what our likes and dislikes in relationships are related to.

Discussion

What meaning do we give to the word “sympathy”? What do the most highly rated performances have in common?

Guess the rhyme

Description

Participants are divided into two teams. The presenter pronounces a word that is common in the Russian language, to which it is easy to find many rhymes (for example, you can use: house, nose, day, soup, ice, goal, may). One team comes up with three rhymes for it.

Their task is to demonstrate these rhymes to the other team in such a way that they can guess them. At the same time, you cannot speak or point to surrounding objects; you need to demonstrate words only with the help of facial expressions and gestures. Then the presenter says the next word, the teams change roles, and the game is repeated (total duration 4-6 rounds). There is no formal determination of winners in this game, but it can be explained to players that the more effective team is the one that spends less time selecting rhymes and figuring out how to demonstrate them, as well as those whose rhymes are guessed faster by their opponents.

The meaning of the exercise

Nonverbal expression develops (the ability to express one’s thoughts and states through facial expressions and gestures, without the help of words), observation and the ability to understand interlocutors based on their facial expressions and gestures. Training fluency and flexibility of speech (the ability to quickly select rhymes is closely related to these qualities).

Discussion

Who liked the role of inventing and demonstrating rhymes more, and who liked the role of guessing, why? What variants of the proposed rhymes and ways of demonstrating them did you remember and seemed the most interesting, and why exactly? Why is it important to be able to convey certain information without the help of words, as well as to understand such information transmitted by other people?

Psychological games for lovers and married couples are an excellent tool for promoting mutual understanding. Thanks to the easy game form, you can relax, open up and understand each other better.

"Mirror"

This game helps to build the right relationships, focus on each other and learn to think about your partner.

The essence of the game: the spouses are face to face and take turns “mirroring”, that is, repeating the gestures and facial expressions of their partner. This is both fun and harmony is maintained in the couple.

"Trust me"

This game teaches you to trust each other and listen. The bottom line is that you need to fall with your back into the arms of your significant other. Another option is that one participant is blindfolded, the second must guide him through the obstacles, guiding him with his voice. Then the partners change roles. The main thing is not to confuse left and right :)

"Telepathy"

This is another psychological game for a couple that teaches you to understand each other.

The couple sits down face to face. The partner is trying to convey a mental image to the other. Everything happens without words. The second should carefully monitor the eyes, as well as the facial expression of his partner, and strive to “read” his thoughts. At the end of the game, the readings are verified. According to practice, it is often not the object itself that is guessed, but the emotional background associated with it.

"Convergence"

The goal of the game is that in 7 minutes (an option without a time limit is possible), you need to write the maximum possible number of sentences that begin with the words: “I love you because you ...”, or write the positive qualities of your partner.

Psychological exercises for personal training

The bigger, the better. It's an enjoyable game for both. There are no losers here. One will write more, the other - will receive more compliments. The game can be modified if desired.

Another version of the game for rapprochement. On a piece of paper you need to write 10 animals, reptiles, insects or birds (in a column, with numbering). Both partners do this. They don't show each other anything.

Then the leader (in this case the third one is not superfluous) asks the couple to look at the sheet. Next, representatives of the fauna are considered, chosen, for example, by the wife. The presenter says: “The husband is affectionate, like...; sociable, like...; strong as...; independent, like...; beautiful as...; brave, like..." and so on up to 10 options. Instead of three dots, wife options are substituted.

Then the representatives chosen by the spouse are named. So, the wife “is with relatives like ...; in the store like...; with colleagues like...; in a restaurant like...; in bed like...; like at home..." and so on until the last.

This comic game for two lovers perfectly lifts the mood. You can also use it find new kind words by which you will call each other :)

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Psychological trainings

Various exercises, role-playing and business games, and several sample psychological training programs are collected here. Video training Psychological training using video equipment and using its capabilities so that you can look at yourself and your behavior “from the outside.” Skills training groups Behavior rehearsal in skills training. Additional techniques in skills training. Homework in skills training. Measurement and evaluation in skills training. Basic concepts of skills training. Basic skills training procedures. Relaxation training. Assessing the strengths and weaknesses of self-confidence skills. Image exercises Exercises and techniques aimed at developing and managing one’s own image. Communication techniques Specific methods, skills to get out of difficult situations of interpersonal communication, to achieve the desired result from the interlocutor. Communication exercises Practicing conflict resolution skills and abilities. Increased confidence. Development of persuasive speech. Development of intuition in communication. Formation of an attitude towards mutual understanding. Improving communication culture. Development of initial contact skills. Interview with the employer. Effective self-presentation skills. Manipulative games Psychological training games in which artificial situations are created that provoke conflicts of interest among players and their manipulation of each other. Selection Minus For those who are going to sooner or later get a job or study and go through the selection procedure... Preparation for school Formation of a child’s academic readiness for school. Training programs Several sample psychological training programs. Career guidance games Development of self-presentation skills when applying for a job. Determining long-term life and professional goals. Analysis and comprehension of professional prospects. Managing your personal professional plan. Encouraging participants to make a conscious choice of profession. Development of professionally important qualities. Rational exercises Exercises to develop your own mind, increase rationality. Role-playing game Acting out or performing a certain role; as a procedure it is widespread in psychotherapy, education and other fields. Technicians Psychological exercises for self-training. Training in the organization Smoothing out conflicts.

Exercises for Training in Psychology

Development of responsibility. Role-playing and business games. Self-management and time management. Aggression management. Behavior in negotiations. Mental state management Relieving emotional stress. Working with negative conditions. Anxiety management. Removing "clamps" and relaxation. Regulation of breathing. Tone control. Mutual aid exercises Exercises in which participants help each other in solving personal problems, getting out of difficult life situations, and establishing contacts. The role of the leading psychologist in such exercises is minimal. Personal growth exercises Developing self-reflection skills. Analysis of possible points of personal growth. Increased self-confidence. Self-expression. Development of positive thinking. Determining long-term life goals. Self-acceptance. Exercises to develop intellectual abilities Development of thinking, logic, memory, attention, observation, perception, verbal and non-verbal intelligence. Warm-up exercises Self-presentation. Getting the participants to know each other. Development of group cohesion. Relieving emotional tension and tightness. Formation of an attitude towards mutual understanding. Improving communication culture. Developing skills for cohesive action. RSS [email protected]

Psychological games and exercises for children

Psychological game for children “If you like it, then do it!”

Children stand in a circle, one of them shows any movement, saying the first words of the song “If you like it, then do it like this...”, the rest of the children repeat the movement, continuing the song: “If you like it, then show it to others, if you like it, then do it this way...” Then the next child shows his movement, and so on until the circle is completed.

Psychological game for children “I’m throwing a ball at you.”

To relax and lift your spirits, you can offer a game with a ball. In a circle, everyone will throw the ball to each other, calling the name of the person to whom they are throwing it, and saying the words: “I am throwing you a flower (candy, elephant, etc.).” The one to whom the ball was thrown must respond with dignity.

Psychological game for children “Broken phone”

Participants take turns passing proverbs to each other, which the presenter calls into the ears of those sitting at both ends. Then each of them reports a proverb that was transmitted to him from the other end.

There is no such person who can live forever without sin

Every untruth is a sin

You can't escape fate

Risk is a noble cause

If you make money, you will live without need

When money talks, truth is silent

And steal wisely - trouble cannot be avoided

Once you steal, you become a thief forever

Who is stronger is right

Whoever you hang out with, that's how you'll gain

A smart lie is better than a stupid truth

If he ran away, he was right, but if he got caught, he was guilty.

4.Game “Understand Me”

At the same time, all participants pronounce their word loudly, and the driver repeats all the words that were heard.

Psychological game for children “Fair of Virtues”

Participants in the game each receive 2 sheets with the names “sell” and “buy.” The presenter suggests that on one sheet, under the inscription “I sell,” write all his shortcomings that he would like to get rid of, and on the other sheet, under the inscription “buy,” write the advantages, which he lacks in communication. Then the sheets are attached to the chests of the game participants, and they become visitors to the “Fair”, begin to walk around and offer to buy (or sell) what they need. The game continues until everyone has gone through and read all the possible options for buying and selling the qualities required for him.

Psychological game for children “Name the emotion”

Passing the ball around, participants name the emotions that interfere with communication. Then the ball is passed to the other side and emotions are called that help communication. Emotions can be expressed in different ways - through movement, posture, facial expressions, gestures, intonation.

Method “Your name”

Participants stand in a circle, and one, passing the ball to a neighbor, calls his full name. The task of others is to name, passing the ball around the circle, as many variations of his name as possible (for example, Katya, Katyusha, Katerina, Katenka, Katyushka, Ekaterina). The task is repeated for each participant. Then everyone shares how they felt when they heard their name.

Game-exercise “Garbage Bin”

Children write their negative thoughts, unpleasant incidents, stories, situations on sheets of paper, crumple the sheets and throw them into a bucket (forgetting it forever).

Psychological game for children "BURIME"

It’s easy to write poetry, said the poet Tsvetik. The main thing is that there is meaning and rhyme. Everyone takes a sheet of paper and a pen and writes any line that comes to mind, even vaguely reminiscent of a poem in its rhythmic pattern. Next, all the pieces of paper are passed to one person in a circle and another line is written as a continuation of the previous line, preferably in rhyme, and so on. For an element of surprise, it is better to wrap the sheet in a tube, leaving only the last three lines visible. When all the sheets have gone through one, two or three circles, everyone takes the sheet that started and expressively recites it to the laughter of the audience.

Psychological game for children “FLY”

A game for concentration and testing it. Those who show poor attention and concentration are not accepted as astronauts. Everyone sits in a circle or at a table. Leader's instructions. Imagine a tic-tac-toe field, three by three squares. A fly sits in the center. We will move the fly one by one. There are only four moves: up, down, right, left. A mistake would be reversing: up and down, and the fly leaving the field. The task is to all together, in a circle, mentally move the fly, voicing your move and not making mistakes. If someone makes a mistake, reset and again the fly is in the center. You can enter penalty points for mistakes for the competitive element.

Volumetric fly. This is a more complex option, no longer available to everyone, but only to the most attentive. Imagine a three-dimensional field for playing tic-tac-toe - a three-by-three Rubik's cube. We add two more moves - to ourselves and from ourselves. It is important not to lose the fly, carefully monitor its movements and not make mistakes.

Psychological game for children “THREE”

There is one simple game to test your attention and concentration. Instructions. We will rhythmically count the natural numbers in a circle: one-two-three-four-five and so on. The difficulty is that according to the rules of the game, the number “3”, numbers ending in three, for example “13”, and numbers divisible by three, for example “6”, are not spoken, but clapping. An error is considered to be the error itself and the failure of the rhythm. If there is an error, everything is reset and starts over (“One”) from this participant in any direction in a circle.

Despite the apparent simplicity of the game, not all teams manage to reach at least twenty. If you reach thirty, this indicates good concentration. Simplification or complication of the game is possible by slowing down or speeding up the rhythm.

Psychological game for children “ZOO”

Acting skills game. 7-8 people participate, everyone chooses any animal: sheep, horse, pig, cat, dog, crocodile, platypus, jackal in winter, deer during mating season, etc. Further introduction: everyone in a circle expressively demonstrates to the others the characteristic movement of this animal.

Psychological trainings

After this, in turn, you must first show “yourself”, and then any other “animal” present. This “animal” gets a move, shows itself further than another animal. And so on. Then you can declare a “super zoo”. This is when all the animals are demonstrated in the most exaggerated and bright way! You can play right through. If you made a mistake in passing the move, you are out of the game.

Psychological exercise for children “THE PRINCESS AND THE PEA”

Only women participate in the game. You need to place stools (or chairs without upholstery) in a row according to the number of expected participants (preferably 3-4). A certain number of round caramels are placed on each stool (there are such candies, shaped like small koloboks), or buttons on the stem (preferably larger ones). For example, on the first stool - 3 candies, on the second - 2, on the third - 4. The top of the stools is covered with opaque plastic bags. The preparations are complete. Those interested are invited. They are seated on stools. The music turns on. Usually for this competition the song "Move Your Booty" is included. And so, while dancing while sitting on a stool, the participants must determine how many candies are underneath them. The one who does it faster and more correctly will win.

Psychological game for children “NEW YEAR TREE”

For the game you need: 1 stool or chair, 1 girl, a lot of clothespins. Clothespins are attached to the girl's dress, the girl is placed on a stool, 2 young men are selected from among the company (you can generally divide into 2 teams), who remove the clothespins from her blindfolded. The one who removes the last clothespin, or the one who has the most clothespins, takes the girl off the chair and kisses her as many times as there are clothespins. The game can be played in reverse, i.e. a guy stands on a stool.

Return to the main site Personal growth and self-development

psychological exercises for training

The ancient sages said that “by studying ourselves, we study the world.” Knowing our strengths and weaknesses, we can use them to our advantage: at the right time, bypass an obstacle, avoid conflict, save strength and nerves, not “tear” our hearts in vain, comprehend new things and work productively, rest, relax, etc. None of us knows ourselves completely; the opinions of strangers and horoscopes are also not always objective. Moreover, we have no reason to think that we use knowledge about ourselves rationally.

You can study yourself lazily, without straining your thoughts, leaving thoughts about your own person for later, all your life.

You need to study yourself conscientiously, scrupulously, using intuition both in this process directly and when using knowledge about yourself in life.

Try an experiment: write everything you know about yourself in a diary or just on a piece of paper and return to what you wrote at the end of each month. Pay attention to an interesting fact: knowledge about yourself changes depending on your mood, becomes deeper with the acquisition of life experience, and is forgotten if it is not recorded and corrected.

Psychological games and exercises

These exercises can help their participants acquire communication skills and prepare to communicate with a person of “any degree of complexity”; get to know yourself and other people as best as possible; develop the ability to feel and understand another person.

"Alien Morning"

The presenter asks all participants to close their eyes. Then he turns to the first participant and asks him to describe what clothes the second participant is wearing. Then he asks him to get in a good mood and tell him about his ideas, how the morning of the second participant went.

The presenter can ask leading questions, for example:

— What time did he wake up?

— Did he wake up on his own or was he woken up?

— Did he get up right away or did he still lie in bed?

— Did he do exercises?

—Did it include any partings?

— What color is his toothbrush?

— What color is his towel?

-What did he have for breakfast?

— What did he drink, tea or coffee?

- ……… etc.

After the participant has spoken about his ideas, he can open his eyes. The second participant, whose morning was described, gives a short comment about the coincidence of ideas with reality, and then describes the morning of the third participant. The circle is completed when the last participant describes the morning of the one who was first.

"Geometry for the Dumb"

Participants are given drawing sheets and simple pencils. They will have to act out a mini-lesson taking place in the following conditions. One of the participants takes on the role of a “paralyzed teacher.” He is prohibited from getting up from his chair during the lesson and showing something with his hands. The “disciples,” in turn, are “mute”; they are forbidden to speak or get up from their seats.

The presenter shows the teacher a form depicting a composition of seven geometric figures touching at one point: isosceles triangles, squares and parallelograms. “Students” should not see this image.

The teacher has to describe in words what is shown in the picture. And the students must draw an identical picture based on this story. The facilitator asks how much time does the teacher need for the group to complete the task? Having received the answer, the presenter marks the time, work

begins.

When the control time passes and the task has not yet been completed, the facilitator asks again about the necessary additional time. After this time, the result is checked. The teacher gives grades to each student based on the results of his work.

Then the participants discuss the work, each expressing their wishes to the teacher. The teacher also analyzes his work.

After finishing the work, the effectiveness of the two lessons is compared.

"Wall"

Two participants stand opposite each other on both sides of a rectangular frame covered with dense fabric. Partners should not see each other. At the leader’s signal, both players simultaneously prick with their index finger into the wall separating them. The goal is the minimum number of attempts to find a common injection point, i.e. touch through the material with your fingertips.

To exclude the possibility of easy victories, you can introduce a condition: apply injections not to the center of the canvas.

"Associations"

A driver is selected from among the participants in the game and is removed from the room for a while. The remaining participants make a wish for one of the players and call the leader. The presenter can ask the participants questions about what they associate the mystery person with. For example: with what animal? What weather? With what color? Etc. Then the presenter is given 3 attempts to guess the person in question.

"Robot"

A playing field is created - a vast space with scattered matches. Participants are divided into pairs (“robot” and “operator”). The task of the “Operator” is to collect as many matches as possible with the help of his “robot”. To do this, he gives the robot verbal commands, trying to control in detail and accurately the movements of its arms, legs, and torso. The task of the “robot” is to unquestioningly and accurately carry out the commands of its “operator”. The robot's eyes must be closed while working. The presenter should emphasize that the “robot” should not play along with its “operator”; it is just an obedient tool in the hands of the “operator”. When included in the game, the “operator” begins to perceive inaccuracies in the movements of the “robot” not as mistakes of the playing partner, but as his own.

Instead of matches, you can offer any other motor task: draw a figure, tie a knot, go through a maze, build a group sculptural composition, etc.

"Docking"

The game is played in fours, two participants sit opposite each other so that their knees touch and close their eyes. The index fingers of the right hands - “space stations” - are extended towards each other.

Psychological exercises

Two other players stand behind those sitting. At a signal, each of the standing participants begins, using verbal commands or touches, to control the movements of the right hand of the person sitting in front of him. The goal of the players standing behind the chairs is to bring the ends of their partners' index fingers together. A competitive version of the game is also possible: one of the players tries to move his “target” - the palm of the person sitting in front of him - away from the “rocket” pursuing him - the index finger of the person sitting opposite him. In this case, the palm should, of course, always be within the reach of the fingers, and the face should be beyond it.

"Anabiosis"

Participants are divided into pairs. In each pair, players distribute the roles of “frozen” and “reanimator” among themselves. At a signal, the “frozen” one freezes motionless, depicting a creature immersed in suspended animation - with a petrified face and an empty gaze. The “reanimator” must rescue his partner from suspended animation in a minute and revive him. The “reanimator” has no right to touch the “frozen” person or address him with any questions or words. The tools of the “reanimator” are gaze, facial expressions, gestures and pantomime. The success of the “reanimator” can be considered the involuntary remarks of “Frozen,” his laughter and smile. The criteria for emerging from suspended animation, which can range from obvious violations of silence and immobility to subtle changes in facial expression, are set by the participants themselves.

"Claw"

The group is divided into pairs. One of the participants closes his eyes and forms his hand into a “claw” of several fingers. Another places one or more objects on the table. His task is to use the “claw”, which obediently follows all instructions, to grab the object and transfer it to another chair. The “claw” is designed in such a way that it can move in all directions, maintaining an orientation perpendicular to the surface of the chair, as well as bring and spread the fingers.

In order to give this exercise a competitive nature, it is advisable to limit the time it is performed.

An even more acute and dynamic form of the game is the competitive struggle of two pairs, each of whom drags objects from the opponents’ chair to their own chair using a “claw” until they are all concentrated on one chair.

In the simplest version of the game, the owner of the “claw” is assigned the role of a robot disinterested in the outcome of the task, capable only of mechanically executing the “operator’s” commands: “Push!”, “Pull!”, “Right,” “Left,” “Up,” “Down”, “Grab”, “Unclamp”, “Stop”. With this distribution of responsibilities, the exercise works primarily for the “operator”: it is he who mobilizes the ability to feel, since in order to successfully carry out the necessary manipulations he must feel the “claw” as if it were his own. A more complex option: the “operator” places his palm on the shoulder or head of his partner and tries to control the “claw” in the language of pressing, squeezing, stroking, etc.

"Shadow play"

Before the start of the game, cards are prepared equal to the number of players. Roles are written on the cards. Let's say your “Performance” takes place in a castle, then the list of roles could be as follows: King, Queen, Princess, Knight, Servant, Wanderer, Courtier. The cards are shuffled and dealt out so that no one can see what role the other players got. And then communication begins, during which everyone plays the role assigned to him and at the same time tries to find out who the others are playing. You can express your guesses out loud, then if you guess right, then the “exposed” one is eliminated from the game. If you make a mistake, you go out yourself, opening your card. The game continues until it is finally clear who is who. And then you can play “tavern”. A Merchant, a Thief, a Sailor, a Wizard, a Robber, a Detective,… gathered there.

"Own space"

Having identified one of its members (the “protagonist”) from the group, the leader invites him to stand or sit in the center of the playing area and imagine himself as a “luminary”, at a reasonable distance from which the “planets” - the rest of the group - will be. And in such a way that those whose “attraction” is felt stronger by him will be closer, and those whose attraction is weaker will be further away.

Now the “protagonist” needs to, slowly turning around his axis, inform each of those present in which direction and at what distance he needs to move, and the distance is fixed with the command “Stop!” But those to whom it was not given leave the site altogether. In addition, the “protagonist” can leave people in place and even bring them closer to him if it turns out that the preliminary distance was too great. The results of such an arrangement should be considered as a demonstration by the “protagonist” of his likes and dislikes. Their reality is revealed at the second stage of the game, when he is asked to evaluate the created psychological space from the point of view of the comfort that the “protagonist” experiences within the formed environment, and to increase comfort by changing the arrangement of participants and changing their composition (by returning one of the participants to the site). expelled).

"Discussion"

The group is divided into threes. In each troika, responsibilities are distributed as follows.

1. The first participant plays the role of “deaf and dumb”: he hears nothing, cannot speak, but he has sight at his disposal, as well as gesture and pantomime.

2. The second plays the role of “deaf and paralytic.” He can speak and see.

3. The third is “blind and dumb.” He can only hear and show.

All three are given tasks: to agree on a meeting place, a gift for the birthday boy, or what color to paint the fence.

To make it easier for participants to enter the role, you can provide them with the appropriate details: bandages (for the blind), candy (for the dumb), bows or ropes (for tying the limbs of paralytics), cotton wool (in the ears of the deaf).

"Talk"

The exercise is performed in pairs. Every 5 minutes there is a change of partner and position.

1. Partners sit on the floor, back to back. Conduct any conversation. Then they share their feelings.

2. Partners look into each other's eyes. They try to make eye contact without using words. Then discussion.

3. During a conversation, one partner stands, the other sits. After 1 minute they change places. Discussion.

"Beep"

The whole group, with the exception of the driver, sits on chairs in a circle. The driver, blindfolded, walks inside the circle, periodically sitting on the laps of those sitting. His task is to guess who he sat with. You are not allowed to feel with your hands; you must sit with your back to the person sitting, as if you were sitting on a chair. The person sitting must say “BEEP”, distorting his voice so as not to be recognized. If the driver guessed whose lap he is sitting on, then this member of the group begins to drive, and the previous one sits in his place.

"Siamese twins"

The group is divided into pairs. Each pair joins hands so that the left hand of one participant and the right hand of the other participant are free. Each pair is invited to make some kind of craft from sheets of paper (airplane, steamship, etc.). The couple makes the craft only with their free hands.

The conditions for completing the task can be complicated:

  • complete the task silently,
  • one participant works with his eyes closed,
  • both participants work with their eyes closed.

"Vision"

Participants are divided into pairs. The first participant speaks, and the second only listens.

2. Topic: “What will you be like in 10 years”

Discussion of feelings and emotions evoked during the exercise.

"Bamboo"

Participants stand in circles holding hands tightly. One of the participants stands in the center of the circle. He must ask the players to let him out of the circle in such a way that they really want to do it - that is, find the “weak link” and choose the right treatment.

"Sculptor and Clay"

In pairs, exercise participants distribute roles. One of them becomes the “soft clay” and the other the “sculptor”.

The sculptor silently “sculpts” from clay some image that he comes up with himself. If the “clay” is not satisfied with the sculptor’s handling, it may “fall apart.”

At the end of the work, the participant, playing the role of clay, tries to guess what image was molded from it and why.

"Intelligence service"

The game is played in the form of a dialogue between two participants. Each participant receives a note with a task from the presenter: find out something from their partner. For example: does he have a guitar, does he play chess, the date of birth of his mother, etc.

Each participant must get an answer to his question and, in addition, guess what his interlocutor wants to know. The game is played for 5 minutes. The audience evaluates each person's success in completing the task.

"The escape"

The participants of the game are divided into pairs. One of the participants becomes a “prisoner”, the other “the organizer of the escape”. They sit opposite each other.

The presenter sets the situation: “The prisoner is given incomplete information that an escape is being prepared for him that night. The method of escape and the time must be guessed by the prisoner himself, writing about it in a note. At this time, the organizer of the escape describes in a note his version of escape.”

Simplified version: participants are not allowed to talk.

A more complicated version: participants are prohibited from talking or exchanging any signs at all.

Participants in the exercise exchange notes and compare the text.

Those pairs whose text is approximately the same are marked.

“How do I see myself?”

Participants are given markers and drawing sheets. They are asked to draw a picture on a given topic, “How do I see myself?” It can be any drawing: black and white or color, realistic or abstract, or maybe it will be some kind of diagram. Participants are absolutely free to choose both genre and technique. Time for drawing - 10 minutes. Then the presenter collects the drawings and hangs them up, making a “portrait gallery.” Participants try to guess who is shown in the picture and why. Then the author comments on his self-portrait.

"Contact bridge"

Participants are asked to divide into pairs. Partners stand opposite each other at a distance of approximately an outstretched arm. The presenter gives the task: hold the felt-tip pen between the index fingers of both participants so that it acts as a “bridge” between the partners. Next, without agreeing, the partners begin to move the felt-tip pen together, moving along a free trajectory. Participants are asked to close their eyes after a while and continue moving.

Then there is a discussion of the exercise. Participants tell how the contact took place, paying special attention to the problem of leadership, subordination, taking initiative, cooperation, etc.

"Aquarium"

The chairs of the participants are arranged in the form of an open circle, like the letter “c”. A separate unoccupied chair is placed in the middle of the resulting gap.

Participants take turns sitting on an empty chair. Everyone will have to spend 3 minutes on a chair. During this time, they are invited to provide various positive information about themselves: character, skills, abilities, achievements, etc. You are allowed to spend all 3 minutes on a chair in silence or not speak the entire time.

The rest of the participants should all the time carefully look at the person sitting on the chair, like beautiful fish in an aquarium. At the same time, participants cannot support the person sitting on the chair either with their gaze, or facial expressions, or nods of the head, or anything at all.

After each participant has been on the chair, the exercise is discussed.

"Carousel"

All participants form two circles of equal numbers - external and internal, and stand facing each other, forming pairs. For 1 minute, those standing in the outer circle say to their partners: “I want to wish you……..” Participants in the inner circle listen silently. After a minute, those standing in the outer circle take one step in one direction, thereby changing partners, and continue the same phrase. And so on until they return to the first partner. Then the participants in the inner circle are given the floor. They also move in a circle, changing partners and continuing the phrase: “I also want to wish you.....”

"Fine"

Each participant is asked to write his name on one side of the piece of paper, and on the other side to put his distinctive sign. Then the sheets are mixed and placed on the table. Then one of the participants turns over any piece of paper (except his own) and continues the phrase: “I believe that... (says name) life is good because......

Then the participant in question pulls out another piece of paper and talks about another person. If the circle closes, then the exercise is continued by the person who wishes. The exercise ends when all group members have taken part,

More games and trainings:
Exercises to develop creative, logical thinking
Creativity training program
Action training, development of communication skills
Communication training program for pioneer camp
Training on awareness of oneself as part of a group, attention
Self-knowledge training
Art therapy training
Self-confidence training
Exercises for social adaptation of deviant teenagers
Sensitivity training
Training for the development of self-knowledge and reflection
Training to overcome fears and negative experiences
Training to relieve emotional stress in a group
Training for the development of creative abilities of high school students
Fairy tale therapy training
Dance therapy training
Training to increase group cohesion, dating
Psychological training for unity
Intellectual training for middle and high schools
Trainings with the squad in the camp
Business games
Games for children with ADHD
Interpersonal games
Games for children in the classroom, at the table, outdoors
Game I am a person
Lesson with training elements. Who we are What we are
Self-understanding exercises
Jeff's Exercise
Psychological lesson on stress resistance, self-control
Game activity for children to relieve aggression

Training exercises aimed at developing abilities for teaching activities.

These exercises can be included in the practical content of training on the development and formation of pedagogical abilities.

    Acquaintance.

Formulation and adoption of group rules.

Approximate rules.

    "Here and now." All participants say only what worries them right now and discuss what is happening to them in the group. The subject of their analysis are thoughts that appear at the moment, feelings, experiences. Focusing on the present promotes deep reflection of participants, focusing on themselves, their thoughts and feelings, and the development of self-analysis.

    Dosed sincerity. Measured sincerity and openness contribute to receiving and providing others with honest feedback, i.e. that information that is so important for each training participant and which triggers not only the mechanism of self-awareness, but also the mechanisms of interpersonal interaction among group members.

    Confidentiality. Everything that happens and is said in the group during classes must remain within the group and not be disclosed under any pretext.

    Productivity and activity:

Actively solve your problems and problems;

Help the work of the group, take into account the interests of other group members;

Participation in all exercises;

Take an active position;

Build communication productively.

    Correct and respectful attitude towards all group members.

    The last word remains with the coach.

Exercises are traditionally used every time before the start of a training group.

Exercise "Snowball"

The training participants introduce themselves one by one in a circle, naming the names of the previous ones.

Exercise “Introducing yourself”

Name the most striking characteristics of your personality.

Everyone names their characteristics, while briefly repeating the characteristics of others.

Exercise “Signs of attention”. Find the positive in someone else and sincerely emphasize it.

    Warming up

Exercise "Dance". Everyone moves with their eyes closed. At the leader’s signal, they open their eyes and find a mate. Dance in pairs - one makes the movements, the other repeats.

They dance again with their eyes closed and again choose a couple and sit next to them.

Meeting eyes

Option I. All participants stand in a circle with their heads down. At the leader’s command, they simultaneously raise their heads. Their task is to meet someone's gaze. The pair of players who succeed leaves the circle. Option II. It is distinguished by the opposite formulation of the task - not to meet anyone's gaze. In addition to the purpose of warming up, this game develops social perception skills.

GAME "NAME"

Purpose:

learn and remember the names of all participants;

remove possible difficulties when addressing each other.

Each participant in a circle calls sequentially the names of everyone who has already introduced themselves before him, the last one calling his name. If everyone in the group knows each other, then the names of the parents (father or mother) are called.

The 1st participant says his name (or the name of one of his parents); The 2nd participant names the name he heard and his (or one of the parents); The 3rd participant names all the names he heard, then his own. And so on until everyone says their name (or the name of one of their parents).

ACQUAINTANCE

Purpose:

forming a first impression of each other;

determining the communication characteristics of each participant,

creating a climate of psychological safety;

formation of an attitude towards mutual understanding.

Interview

Each member of the group is interviewed in turn by everyone. They ask questions of the following nature: “Do you like poetry?”, “Your favorite color?”, “Your favorite saying?”, “Do you like to dream?”, “If you were offered a role in a film (“The Gadfly”, “ Three Musketeers”, etc.), who would you like to play? (artistic skills do not matter) “Do you have a hobby? What is your favorite name?”, “What are you most afraid of?”, “What do you value most in people?”

Each person should be asked no more than 5-7 questions.

You can conduct a more complicated version of interviewing. Participants in the game ask questions “in roles”: on behalf of the school principal, parents of the interviewee, class leader, Martians. Little Red Riding Hood, etc.

Projective drawing

Each group member symbolically depicts his real and ideal self (what he would like to be) on a piece of paper. For drawing, you can provide a set of colored pencils or felt-tip pens (in this case, you need to pay attention to the prevailing colors). When discussing a drawing, first give the floor to other members of the group in order to find out how they see this person, what mood he conveys with his drawing, how the image of the “real self” differs from the “ideal self”, what, in the opinion of the group, this participant wants change in yourself, what to achieve. Then the floor is given to the author of the drawing. He talks about himself (through a drawing) in a free form. At the end of the story, the group asks questions for understanding and clarification.

Game of Opinions- after introducing one of the participants, everyone else takes turns naming one attractive quality of this person, in his opinion;

game "Metaphors"- characterizing one of the participants. The rest of the group members are trying to find a metaphor (for example, “spiny hedgehog”, “perpetual motion machine”, “puzzle”, etc.); invite participants to name those qualities of one of the group members that can promote, and vice versa, interfere with communication in the group.

WARM-UP

Purpose:

relieving tension, fatigue;

group cohesion;

creating a friendly atmosphere.

Game "Molecules". All players are “atoms” that move randomly, and at the leader’s signal they are combined into “molecules” of a size determined by the leader (2,3,4,5 atoms each). “Molecules” of a larger or smaller size compared to a given value must rearrange themselves within 10 seconds. “Atoms” that are not included in the “molecules” are eliminated from the game.

Game "Thickets". One of the group members is trying to penetrate the center of the circle formed by the remaining participants closely pressed to each other - “thick thickets”.

Game "Self-criticism". Each person has his own idea of ​​what makes him unique, inimitable, and distinguishes him from others. At the same time, the question involuntarily arises whether those around him share their opinion about himself, whether others see him the way he sees himself. This exercise explores this issue. Participants take sheets of paper, sign them, and divide them into three vertical stripes.

1st column. “Who am I?” 10 words-epithets. Answers are written down quickly, exactly in the wording in which they come to mind.

2nd column. “How would your parents and acquaintances answer this question?” (you can choose one of them).

3rd column. Someone from the group answers the same question. Who exactly, the participant determines himself.

Then everyone takes their piece of paper and compares the answers. Highlights the similarities between characteristics. A dominant line of behavior can be identified - it is repeated in all three characteristics. The number of matches is counted. Based on the number of matches, one can assume the degree of openness of a person.

When discussing, you should pay attention to the fact that a person’s openness in communication does not always indicate his personality. It is not necessary to talk only about positive character traits. It is important to note what is or can be a fulcrum at different moments in life. Do not belittle your merits, speak directly, without beating around the bush, without any “buts”, “ifs”, etc. The exercise is performed by everyone in turn.

Exercises aimed at developing communication abilities.

game "Empty Space"", used as an "icebreaker".

The most difficult thing in a familiar and unfamiliar team is to freely look into each other's eyes and touch each other. The rules of the game allow you to relieve this tension. By the end of the game, the most indecisive ones get the hang of it. Care must be taken to ensure that group members do not rush each other.

Rules of the game. One half of the participants sits in a circle on chairs, the other half stands behind them and puts their hands on the back of the chair (if there is no back, then their hands are placed behind their backs). In front of one participant (or in front of the teacher), no one is sitting on a chair - an “empty seat.” His task is to lure one of those sitting to the “empty seat.” This must be done without words, by carefully looking at the one you are calling to you.

If one of the participants sees an attentive, inviting look, he should run across and take an empty seat. The one who stands behind must detain the runner by grabbing him by the shoulders. If a partner has detained the runner, then the participant with the “empty place” lures the other away; if not, then now his task is to lure some participant to himself (also with his eyes), i.e., to acquire a partner again, etc. After some time, the partners change places: the one who was sitting stands behind the back of the chair, and the one who was standing sits down.

The game continues as long as necessary to create a free, relaxed mood in the group. This usually takes 10 minutes.

Participants are offered an exercise that will help identify personal and general communication problems.

Brownian motion".

All participants stand in a circle. Closing their eyes, everyone begins to move randomly in different directions; you can't talk; At the clap of the leader of the group, everyone stops and opens their eyes.

They close their eyes again and do the same procedure, but at the same time they still make a buzzing sound; When they hear a clap, they stop and open their eyes.

Analysis of the exercise - answers to a number of questions. What feelings arise in the first and second cases? What was stopping the movement? What helped you not to collide?

Which channels of perception are the most familiar, which turned out to be “new”? The most common answers are: a) “a feeling of anxiety, fear predominates”; b) “feelings of awkwardness arise.”

The educational psychologist should be asked to compare the sensations during the exercise with the sensations when participants find themselves in new companies, unusual situations and situations where it is necessary to take initiative in communication. Such a comparison helps children understand and formulate the cause of anxiety and fear in communication. This formulation sounds like this: “Often communication is like moving with your eyes closed.” Further discussion of the questions “what hindered and helped” makes it possible to understand that very often we do not sufficiently use our channels of perception - hearing, touching, feeling a partner.

Goal: to focus attention on the interlocutor’s perception; jointly formulate the rules of “good listening.”

Exercise 1.

The presenter pronounces any phrase (about the weather, school, politics, well-being, etc.) and each participant is asked to tell what he heard and what he perceived. As a result of the statements, some discrepancies in the understanding of this phrase become apparent.

It is proposed to analyze this phenomenon through simple exercises.

Exercise 2."Broken phone".

Everyone (or several people) leaves the room. The first participant comes in, the presenter tells him a short phrase (you can read any sentence from a book, newspaper, textbook). The second participant comes in, the first participant tells him the same phrase. And so everyone, entering, listens to the phrase that the previous participant tells him, and passes it on to the next one. The last participant tells everyone the phrase he heard. Those in the room should not help or express their emotions about what they heard.

Exercise 3.

The same procedure, but instead of a phrase, the first person to enter is shown a picture, after looking at it, he verbally describes it to the next participant to enter. And so each person who enters passes on (without seeing the picture) the description he heard to the next person.

Discussion.

Why is the meaning distorted? How did this happen?

Goal: To derive patterns that increase the likelihood that you will be heard and understood correctly.

In order to update the knowledge of the group members, the facilitator invites everyone to take turns making assumptions - “what exactly is required from the speaker.” Then an “agreement” is concluded to conduct training exercises.

Exercise 1.

Each participant is asked to say one phrase common to all: the first - like a turtle; to the second - like a small child; to the third - like a robot; to the fourth - like a machine-gun burst; etc.

Discussion.

What is the most beneficial conversational pace in communication? How does this relate to a specific situation? What feelings arise when the pace of speech changes?

Exercise 2.

a) Say your name with different intonations. See how intonation affects perception.

b) Say the phrase: “People find themselves lonely because they themselves do not show interest in others” - with different intonations (edification, complaint, ingratiation, neglect and anger).

Goal: Training in ways to improve mutual understanding.

Exercise 1. "Meeting point".

The facilitator invites the participants to arrange a meeting.

a) One participant describes a place in the room where they need to come. The second participant's eyes are closed. Then the second participant must find the place where the meeting is scheduled.

b) One participant describes a place in the city, and the second must guess where it is.

Discussion.

What hindered and what helped to understand the interlocutor?

What helped you “take” the position of the speaker?

    Exercises aimed at organizing interaction.

Exercise "Positions".

Goal: awareness of different positions within the theory of transactional analysis: child-parent adult.

Participants of the training are united in pairs. The facilitator invites them to stand up and start a conversation in a dyad on any topic. The dialogue lasts 30 seconds. The leader gives the signal to stop and change positions. One participant sits on a chair, and the second stands on the chair next to him. The conversation continues for another 30 seconds. Then, at the coach’s signal, the positions change. Now the first one stands on a chair, and the second one sits down. The conversation continues for another 30 seconds. After this, the leader gives the signal to end, everyone sits in a circle and group reflection begins, where participants express their opinions and try to answer the following questions:

How do you feel after doing the exercise?

In which position did you feel more comfortable? Why?

The presenter summarizes.

The first position, when both participants talk while standing, is a one-level position - adult-adult. Being in such a position is the easiest way to establish contact; it encourages equality.

Positions two and three are multi-level – child-parent. Most often, it is inconvenient to be in positions at different levels; this situation interferes with establishing contact and mutual understanding. Models of such interaction can be transferred to real relationships between people, when such positions are taken up at a psychological level.

The presenter also tries to connect the experience gained with the educational process.

    Exercises aimed at design and planning.

Exercise "Group drawing"

Purpose of the exercise: self-awareness, partial design.

Everyone is given sheets of paper on which for 10-15 seconds. draw a picture on an arbitrary topic and, when given a signal, pass it around in a circle. The participant already sitting next to him completes the drawing, and so on until the sheet returns to its owner. It is advisable for the presenter to participate in this exercise in order to, if possible, spoil the idea of ​​the author of the drawing. The analysis of works is carried out as follows. Everyone takes turns talking about the resulting drawing, whether they liked it and if not, why not. The emphasis must be placed on the emotions that arise. After this, the presenter sums up the essence of which, which is that our expectations are not always met and the more clearly a person depicted the idea of ​​the drawing, the more positive the image he received as a result. Analogies are drawn with life, with expectations and plans, attitudes and beliefs.

Exercise “My life goals.”

Purpose of the exercise: construction and design.

Option 1.

Write the question at the top of the sheet: “What are my goals in life?” Life goals are the tasks you set for yourself now. Write the answers to the question in exactly two minutes, without specifying anything. Try to write as many words as possible, cover as many areas of life as possible (personal, family, material, spiritual, etc.). Give yourself complete freedom. Write down your most incredible goals if they appeal to you. You don't have to dedicate your life to achieving them.

Take another two minutes to check if you missed anything important? You may want to add a few more goals given your current lifestyle. If you find yourself reading a lot of literature on a particular topic (fashion, cars), you might want to get serious about it. You must decide for yourself whether these goals are important to you.

Select your three most important goals. List the means and resources next to it. Of the three listed, try to determine the most important one that is significant to you. Participants take turns reading out their goals, and the presenters write them down, grouping them on the board (4-5 groups).

Option 2.

Instructions: Divide a sheet of paper into six equal columns. In the first column, write down all your goals for today (specific date). After the first column is filled in, the presenter draws the participants’ attention to the second column. Now write down your goals for the coming week.. After the second column is filled in, the presenter draws the participants’ attention to the third column. Now write down your goals for the next month. After the third column is filled in, the presenter draws the participants’ attention to the fourth column. Now write down your goals for the coming year. After the fourth column is filled in, the presenter draws the participants’ attention to the fifth column. Now write down your goals for the next five years. After the fifth column is filled in, the presenter draws the participants’ attention to the last column. Now write down your goals for life.

Upon completion of filling out the columns, the presenter gives a generalized interpretation, indicates possible difficulties in performing the exercise and explains their reasons. Next, participants are asked to connect, in their opinion, interconnected goals with arrows. Perhaps the more such arrows you get, the more structured your life plan is.

Select your three most important goals. List the means and resources next to it. Of the three listed, try to determine the most important one that is significant to you. Participants take turns reading out their goals, and the presenters write them down, grouping them on the board (4-5 groups).

    Summing up, group reflection.

Psychological exercises help training participants to better know themselves, see their strengths and weaknesses, and outline paths for immediate development. Another important task of psychological exercises is to learn to better understand other people and to negotiate with them more easily.

Psychological exercises very diverse. But, ultimately, they all help the training participants become more harmonious, more successful, and happier.

Psychological exercises Most often used in personal growth trainings. But not only. Trainers also often include psychological exercises in their training programs for communication, confidence, stress resistance, and goal setting.

Experts from the largest professional portal for trainers have selected for you 7 interesting psychological exercises, which can be found in the public domain.

Psychological exercise “Gift”

Target: The exercise increases the self-esteem of the participants and stimulates them to work on themselves. Improves the mood of participants and the atmosphere in the group.

Time: 25-35 minutes

Band size: 8-16 participants

Let's sit in a circle. Have each of you take turns giving a gift to your neighbor on the left (clockwise). The gift must be given (given) silently (non-verbally), but in such a way that your neighbor understands what you are giving him. The one who receives a gift should try to understand what is being given to him. Until everyone receives gifts, there is no need to say anything. We do everything silently.

When everyone receives gifts (the circle is closed), the coach turns to the group member who received the gift last and asks him what gift he received. After he answers, the coach turns to the participant who gave the gift and asks what kind of gift he gave. If there are discrepancies in the answers, you need to find out what exactly is causing the misunderstanding. If a group member cannot say what they were given, you can ask the group about it.

Results of the exercise:

When discussing the exercise, participants can formulate conditions that facilitate understanding in the communication process. Most often, these conditions include highlighting a significant, clearly understood sign of a “gift”, using adequate means of non-verbal depiction of a significant sign, and concentrating attention on the partner.

Psychological exercise “My shortcomings”


Target
: The exercise increases the self-esteem of the participants and stimulates them to work on themselves.

Time: 25-35 minutes

Band size: Any

It is very important to try to find a new name for your imagined shortcomings. Label them as follows: properties that can be improved. The word "weakness" carries connotations of hopelessness and immutability. By replacing it with something that allows for improvement, you begin to look at life differently.

Take 5 minutes to write a detailed list of reasons why you can't love yourself. If you don’t have enough time allotted, you can write longer, but in no case less. After you write, cross out everything that correlates with the general rules and principles: “Loving yourself is not modest,” “A person should love others, not himself.” Let only those things that are personally connected with you remain on the list of shortcomings.

Now you have a list of your shortcomings, a list of what ruins your life. Think about it, if these shortcomings belonged not to you, but to some other person whom you love very much, which of them would you forgive him or, perhaps, even consider as advantages? Cross out these traits; they could not stop you from loving another person and, therefore, they cannot prevent you from loving yourself.

Note those traits, those shortcomings that you could help him overcome. Why don't you do the same for yourself? Write them down on a separate list, and cross out those that you can overcome.

With those that remain, do the following: let’s say to ourselves that we have them, we need to learn to live with them and think about how to cope with them.

We will not abandon our loved one if we find out that some of his habits, to put it mildly, do not suit us.

Psychological exercise “I want to change myself”

Target: Exercise helps to develop new qualities in oneself and accelerates the personal growth of participants.

Time: 25-35 minutes

Band size: Any

To begin the exercise, take paper and pen and divide the sheet into two columns.

Traits I want to get rid of

Character Traits I Want to Acquire

Now, placing the prepared table in front of you, try to relax and think about yourself. You can turn off the lights, but leave enough light so you can write. Then look at the first column, start brainstorming, and quickly and without thinking, write down all the traits you want to get rid of. Write down everything that comes to your mind, and don’t try to judge whether it’s realistic for you to get rid of this quality.

For example, if you snore, then most likely you are not able to get rid of such an ailment - this fact does not prevent you from writing it down in the first column. Continue until you write down at least 5-7 character traits. Then turn to the second column, start brainstorming and quickly write down all the traits you want to acquire. In some cases, they may be the opposite of the traits you want to get rid of (for example, instead of being shy, you want to be more outgoing; instead of being intolerant of people, you want to be more tolerant).

Wonderful!

Just continue this process and write down whatever comes to your mind without trying to criticize or evaluate it. In addition, do not try to judge now whether it is realistic for you to acquire this quality. Again, continue writing until you have listed at least five traits or until the process begins to slow down. When you feel like you're done, you're ready to prioritize the traits you want to get rid of or gain.

Eliminate repetition first. For example, if you wrote down “become less negative and critical,” the opposite trait would be “become more positive and supportive.” Once you've written down that opposite trait, cross out the character trait you want to get rid of. To set priorities, look at each trait on the list one by one and determine how important it is to you by assigning a letter:

  • A (very important)
  • B (important)
  • C (nice to have, but not that important)

Write these letters next to each line. Look at the traits labeled A. If you have more than one trait in this category, rank them in order of priority: 1, 2, 3, etc.

You have now set your priorities and will work on developing the traits that are most important to you first. But work on developing a maximum of three traits at a time. Once you feel confident that you have made them your personality traits, move on to the next traits on your list in order of priority (work on all the A traits in order, then the B traits, and finally the C traits). If you feel like you've changed a lot, make a new list of priorities for yourself.

Psychological exercise “No judgments”


Target
: Exercise trains the ability to communicate non-judgmentally, develops a more positive attitude towards people.

Time: 15-20 minutes

Band size: Any

The group is divided into pairs. Partners need to take turns telling each other about mutual acquaintances, avoiding judgments. Statements should be in a descriptive style.

Each partner works for 4 minutes. During his speech, the second partner monitors the presence of assessments and marks (gives a signal) if there are any.

  • What were the difficulties?
  • What helped you avoid judgmental statements?
  • What new qualities have you discovered in yourself?

Psychological exercise “Tangled chains”

Target: The exercise teaches you to communicate effectively with each other and helps unite the team.

Time: 15-30 minutes

Band size: 12-20 participants

All group members stand in a circle, close their eyes and extend their right hand in front of them. And they clasp with the hand they met first.

Then the participants extend their left arms and again look for a partner. The leader helps the hands connect and makes sure that everyone is holding the hands of two people, not just one.

Participants open their eyes.

Now their task is to untangle themselves without unclenching their hands.

As a result, the following options are possible: either a circle is formed, or several linked rings of people, or several independent circles or pairs.

Summing up the exercise:

  • Are you satisfied with your result?
  • What helped and what hindered during the process?
  • Who would you like to highlight and thank for your results?

Psychological exercise “Taking risks”

Target: This is a very short exercise. Trust exercise.

Time: 5 minutes

Band size: Any

Now we will conduct an exercise that involves a certain risk. I ask you to trust me and join the circle of those who want to help me..."

After everyone has entered the circle, thank them and tell them that the exercise is over.

Summing up the exercise:

Ask those who came out why they did it? For those who did not enter, why? Discuss how the phrase “Trust me” influenced their decision.

Why do people often trust others without thinking about the consequences, etc.?

Psychological exercise “Life goals”


Target:
Exercise helps you develop life goals.

Time: 25-35 minutes

Band size: Any

Step 1. Let's talk about your life goals. Take a pen and paper. Take 15 minutes to think about the question, “What do I really want to get out of my life?” Don't think for long, write down everything that comes to your mind. Pay attention to all areas of your life. Fantasize. The bigger, the better. Answer the question as if you have an unlimited resource of time. This will help you remember everything you strive for.

Step 2. Now, in two minutes, you need to choose what you would like to devote to the next three years. And after that, another two minutes - to add or change the list. Goals must be realistic. As you work through this and subsequent steps, as opposed to the first, write as if these were your last years and months. This will allow you to concentrate on the things that really matter to you.

Step 3. Now we will define goals for the next six months - two minutes to create a list and two minutes to adjust it.

Step 4. Take two minutes to work on auditing your goals. How specific are they, how consistent are they with each other, how realistic are your goals in terms of time and available resources. Perhaps you should introduce a new goal - acquiring a new resource.

Step 5. Review your lists periodically, if only to make sure you are moving in the chosen direction. Doing this exercise is similar to using a map on a hike. From time to time you turn to it, adjust the route, perhaps even change direction, but most importantly, you know where you are going.

Summing up the exercise:

  • How do you feel after the exercise?
  • What interesting conclusions have you drawn for yourself?
  • What was unexpected for you?
  • What was the hardest thing? Why?
  • Who has made a realistic plan and is ready to follow it?

So, we have presented to your attention 7 high-quality psychological exercises. But it is worth considering that since these exercises are taken from free sources, they may already be known to the participants of your trainings, since they are available to many trainers.

When you will need:

  • exclusive and best exercises, known only to a small circle of professional trainers
  • exercises with detailed instructions coaching methodology for conducting them, which reveals the entire “underwater part” of coaching work, all coaching “tricks” and secrets,

then you can always find such exercises for training on a professional coaching portal

This portal grew out of the largest psychological center “Sinton”. Over more than 30 years of work as a center, Sinton has probably collected the largest database of the best games and exercises for psychological training.

the site is a team of professional trainers who:

  • they only select the best, brightest and most effective exercises on a variety of coaching topics
  • describe professionally and in detail a hidden method for carrying them out!

You can purchase our training exercise manuals at the most affordable prices in the section.

The “Traffic Light” exercise is unique because it is the original development of psychology professor N.I. Kozlov.

An exercise incredibly effective in its effectiveness, capable of making a “revolution” in the minds of the training participants in just an hour. A real "pearl".

Many people do not know how to appreciate what they already have in their lives: material, spiritual benefits, relationships with loved ones. If, in an unexpected way, a person loses what he previously had, he finds himself in a state of emotional negativity. And the stronger the degree of negativity the event, the more difficult it is for a person to maintain his positive attitude towards people in particular and towards life in general. Using this tool, the trainer helps participants, without going through a situation of loss in life, take an inventory of their values, while simultaneously reducing their emotional involvement in an unpleasant situation.

What do you think will happen if you invite training participants to learn a technique that allows you to completely understand and feel your interlocutor, right down to his sense of self and train of thought? Most likely, they will think that you are either pranking them, or that you will teach them some complex technique that takes years to learn and has a natural predisposition.

What if you tell them that this is not a joke and that in 30 minutes you will actually teach them simple and accessible technique for understanding your communication partner, a technique that anyone can learn? Of course, they will happily jump at this opportunity.

The “Feeling” exercise gives you the opportunity to practice this very technique and get amazing results in the first stages.

Very effective and “deep” exercise, capable of causing real changes in the self-esteem of training participants.

The “Court” exercise is really similar to a court hearing, so it will most likely become the most striking and important event of the training for all participants, who get the opportunity to publicly hear feedback from their group colleagues. Despite the fact that feedback is given in a constructive form, it still contains both “positive” and “negative” remarks, and therefore will be a real test for the group. But at the end of the training participants will receive the opportunity to see the adequacy of one’s self-esteem, test your ability to calmly listen or voice criticism, and gain a more objective understanding of how their actions and manifestations are assessed by others.

Exercise is a must for everyone confidence training(What confidence can there be without adequate and stable self-esteem?). It will fit perfectly into personal growth training and will be a good addition to stress resistance training.

A gaming exercise that increases confidence and opens up new perspectives. Reveals the creative potential of training participants, sets up and motivates the group for further work. Maybe like warming up, and the main thematic exercise.

Exercise “I can do it very well!” perfect for personal growth and motivational trainings. Would be a good option for teenagers and youth groups. It can be successfully combined with the objectives of team-building trainings, and can be made very indicative of confidence training

A very good and effective exercise in determination, providing training participants with the opportunity to work through their doubts and possible obstacles on the path to their goal. Increases the energy and motivation of the group for further learning.

Suitable for any training related to the topic of achieving goals. First of all, these are, of course, goal-setting trainings, self-confidence trainings, motivational trainings, as well as trainings for personal growth and stress resistance.

The trainer has the opportunity to clearly demonstrate to participants how minor obstacles that arise can interfere with the achievement of goals, and how to easily overcome them simply by having the proper determination.

We recommend unique coaching techniques for the best exercises for training:

  • Role-playing game "Promotion-Dismissal"


    Great exercise!
    An interesting, insightful exercise for negotiation training or training for managers. As part of negotiation training (sales, public speaking), the exercise will allow all participants to actively train their skills persuasive argumentation. As part of management training, this exercise will provide participants with a powerful experience difficult negotiations with employees and quick decision making.

    Exclusive recommendations from professionals! A unique training manual for the exercise was developed by professionals. and contains a lot of exclusive recommendations, tips and coaching tricks that allow you to carry out the exercise in the best possible way and with maximum results. You won't find this anywhere else!

  • I'm great at it!

    Active play exercise expanding the training participants’ self-image, increasing self-esteem and self-confidence and opening up new perspectives. The exercise reveals the creative potential of the training participants, sets up and motivates the group for further work.
    Exercise “I can do it very well!” perfect for personal growth and confidence training. It can be successfully combined with the objectives of team-building trainings, and can be made very indicative of goal setting training. In addition, the exercise is indispensable for training in starting your own business and employment training.
    Volume of the training manual for the exercise: 8 pages.
    Bonuses! The technique contains 5 different variations exercises depending on the goals of the trainer and the characteristics of the group!

  • Challenge exercise "Walk to the chair"


    A powerful exercise for goal setting or negotiation training.
    The exercise clearly demonstrates to training participants their habitual patterns of behavior and helps to reveal negative attitudes, beliefs that prevent them from easily achieving their goals or negotiating. Provides training participants with new resources.

    The training manual for the exercise was developed by professionals especially for the Coaching portal. RU and contains a lot of unique recommendations, tips and coaching tricks that allow you to carry out the exercise with maximum results. You won't find this anywhere else!
    Volume of the coaching manual: 12 pages.
    Bonus! The manual contains 3 exercise options at once (! ), suitable for three different training topics: achieving goals, negotiations and effective communication.

Warm-up exercises

Self-presentation. Getting the participants to know each other. Development of group cohesion. Relieving emotional tension and tightness. Formation of an attitude towards mutual understanding. Improving communication culture. Developing skills for cohesive action. Several options for completing the training competently. Several options for starting a training session. Group psychological training procedure. Participants come up with stupid cause-and-effect relationships. Group psychological training procedure. Participants compete with each other to see who can come up with the longest hiatus (a series of vowels in a meaningful sentence). Reflection on the training situation. Meet the group. Getting the participants to know each other. Greetings and light warm-up. Formation of a trusting communication style in the process of establishing contacts. Creating positive emotional attitudes towards trusting communication. Introducing the participants, de-escalating the situation. Allows participants to get to know each other better and creates a more trusting atmosphere. Emotional release at the end of the training session. Diagnosis of the condition of group members. The procedure is intended to liberate the training group, awaken reflection, and develop the ability to find certain general patterns in everyday life. The task is to write a short essay, the end of which is already known (determined by the presenter by lot). Emotional release at the end of the training session. Getting to know each other, stimulating participants to quickly remember each other. Warm up. Discharge. Formation of trusting relationships in the group, awakening interest in the topic of professional self-determination. Helps participants become aware of the first impression they make on others. Warm-up, relaxation, analysis of manipulations. Group unity, formal opening of the training, self-presentation of participants, participants receiving feedback. Liberating the participants, training the ability to attract attention. Warm up. The participants are in a transitional, trance state. Emancipation of participants. Diagnosis of group performance. Getting the participants to know each other, increasing trust in each other. Development of predictive capabilities and intuition. Formation of an attitude towards mutual understanding among group members. Improving coordination and interaction skills at the psychomotor level. Development of imagination and empathy. Helping participants get to know each other better. Demonstrating to participants the importance of such qualities as energy and physical health. Warm-up, development of skills for united actions. Improving nonverbal communication skills. Improving communication culture. Liberation. Greetings. Reflection on greeting methods. Warm-up, greeting each other. Reflection of mood. Stimulation of group cohesion, relieving emotional stress. Warm up. Discharge. Getting to know each other, creating a trusting atmosphere. Warm up. Improving the atmosphere in the group. Mutual reflection. Discharge. Intonation. Development of observation skills. Group psychological training procedure. Participants get to know each other by throwing a ball to each other. Sometimes, to defuse the atmosphere of psychological training, it is enough just to tell everyone in turn some short anecdote from life. Group psychological training procedure. Participants remember aphorisms and sayings, come up with counter-proverbs and counter-proverbs for them. The exercise will allow you to “stir up” tired, relaxed participants in group psychological training. Group psychological training procedure. Participants depict their daily activities. Group psychological training procedure. Participants compete with each other to see who can time a minute more accurately. Group psychological training procedure. Participants create a “fun composition” to show how much fun they are having. Group psychological training procedure. Participants write wishes to each other on sheets of paper, and then make paper airplanes. If, during group psychological training, participants begin to show absent-mindedness and are inattentive to the words of the leader and other participants, you can conduct an exercise to increase concentration. Group psychological training procedure. Participants “exchange” their personal qualities. Group psychological training procedure. Participants throw balls, trying to have as many of them as possible. Group psychological training procedure. Participants compete to see who can best pretend to be a sad clown. Group psychological training procedure. Participants fantasize about what kind of sofa and generally what kind of relaxing atmosphere they dream about. The exercise will allow the training participants to physically warm up, as well as relieve negative emotional experiences, if any. Group psychological training procedure. Participants set each other up in a positive way. A small physical warm-up during group psychological training. Group psychological training procedure. Participants try to guess each other based on the sounds they pronounce. Group psychological training procedure. Participants put things in their pockets in their imagination. Group psychological training procedure. Participants pretend to be rocking on a ship. Group psychological training procedure. Participants try to mark as many squares as possible with their bodies. Group psychological training procedure. Participants come up with three personal qualities, which together would form a kind of “composite”. The exercise is intended for physical warm-up during group psychological training, setting the mood for further fruitful work. Group psychological training procedure. Participants write their three favorite movies on cards. Others have to guess who wrote it. The exercise is intended for a short physical warm-up of the training participants. It is recommended to include training programs of various kinds (intellectual, communicative, personal growth, etc.) if the physical activity of the participants is low. Group psychological training procedure. Participants remember each other's hands by touch. Group psychological training procedure. It is held at the beginning of the next training day - the participants greet each other in a somewhat unusual, fashionable way. Group psychological training procedure. Participants hold hands and try to transmit a “musical signal” to each other. Group psychological training procedure. Participants “get rid” of negative emotions. A warm-up exercise during group psychological training, designed to relieve the tension of the participants and develop their observation of each other. Group psychological training procedure. Participants make unexpected associations. A warm-up exercise will allow participants in group psychological training to walk around the room a little and show their wit. If during a group psychological training the participants spent too much time reflecting and discussing complex issues, it may be necessary to defuse the atmosphere a little, to knock the participants off the unnecessary seriousness (especially when moving on to a new subject of training). Warm-up for group training participants. It is also useful for getting “silent people” to talk and developing listening skills. During group training, sometimes cases arise when participants sit too long in one place. This exercise is intended to cheer them up a little, as well as to give the brain a little workout. Group psychological training procedure. Participants walk around the hall and look for the most comfortable point for themselves. The exercise is intended to create a good, supportive atmosphere in the group at the beginning of the training day. Can be used on the second and subsequent days of training. Group psychological training procedure. Participants are divided into arbitrary subgroups; other participants must guess the basis of the division. Group psychological training procedure. Participants try to look through walls.